Despite Releasing One of the Best Reviewed Games of 2025, Big Walk Developers Uncertain About Future Plans: ‘We Need a Good Rest’

Seven years after delighting players worldwide with the mischievous charm of Untitled Goose Game, Australian indie studio House House has returned triumphantly with Big Walk, which has rapidly ascended to become one of the highest-rated games of the year. However, unlike most developers riding the wave of critical acclaim, House House is not rushing to announce expansion plans or sequel development. Instead, the small team behind this cooperative puzzler has made it clear they need time to recover from the demanding development process before contemplating their next move in the gaming industry.

A Reddit AMA Reveals Developer Exhaustion

During a recent Reddit Ask Me Anything session, the developers at House House fielded numerous questions about Big Walk’s future and the studio’s upcoming projects. While the team engaged thoughtfully with their community, the underlying message was clear: they are exhausted. The development of Big Walk consumed years of creative energy and technical problem-solving, and the team is not ready to dive into planning the next chapter of their journey. “We’re not really sure what Big Walk’s future looks like – getting this far took heaps of work and a long time!” one developer explained candidly. “We need a good rest before we start thinking about what’s next.” This refreshingly honest approach stands in stark contrast to the typical industry practice of immediately capitalizing on success with announcements of downloadable content, sequels, or expanded editions.

The admission of needing rest highlights an increasingly important conversation in the gaming industry about developer well-being and sustainable work practices. The phenomenon of “crunch culture,” where developers work excessive hours to meet deadlines, has been widely criticized in recent years. House House’s willingness to step back and prioritize mental health over immediate commercial exploitation represents a healthier approach to game development, particularly for smaller independent studios where burnout can be especially devastating to both individuals and the creative process.

No Content Plans, But Plenty to Explore

When pressed about potential downloadable content or expansions, House House confirmed there are currently no content plans in development for Big Walk. However, the studio emphasized that the game was intentionally designed with an “unrestricted” philosophy that encourages emergent gameplay and player creativity. This design approach means that despite the lack of planned additions, players have abundant opportunities to discover new interactions and create their own experiences within the existing game world. At a price point of twenty dollars, currently discounted to fifteen, Big Walk represents exceptional value for players seeking a cooperative gaming experience with friends or family members.

The developers encouraged players to experiment and find unconventional ways to engage with the game’s systems. “We’ve had great success playing hide-and-seek amongst ourselves,” the team shared during the AMA session. “We hope the game world is generous enough to make your own games within it.” This approach to game design, where the developers create a sandbox rich enough for players to invent their own activities, reflects a confidence in their creation and a respect for player agency that has become a hallmark of House House’s design philosophy since their breakthrough success with Untitled Goose Game.

Building on the Legacy of Untitled Goose Game

House House’s previous title, Untitled Goose Game, became a cultural phenomenon upon its 2019 release, spawning countless memes, merchandise, and even inspiring theatrical performances. The game’s simple premise of playing as a horrible goose terrorizing a peaceful English village resonated with players worldwide, earning numerous awards and selling millions of copies. The success demonstrated that indie games with unique concepts and polished execution could compete with major studio releases in terms of cultural impact and critical reception. Big Walk appears to be following a similar trajectory, earning praise for its innovative cooperative mechanics and charming presentation.

The term “friendslop” has emerged in gaming discourse to describe cooperative games designed primarily around pleasant shared experiences rather than competitive challenges or complex narratives. While some critics initially applied this label to Big Walk, reviews have consistently highlighted that the game transcends this categorization through clever puzzle design and meaningful collaborative mechanics. The game has been praised as a brilliant cooperative puzzler that rewards communication and teamwork while maintaining the accessible, welcoming atmosphere that made House House’s previous work so universally appealing to players of all skill levels and gaming backgrounds.

What the Future May Hold

While House House remains tight-lipped about future projects, the studio’s track record suggests that whatever comes next will be worth the wait. The seven-year gap between Untitled Goose Game and Big Walk indicates that House House prioritizes quality and creative vision over rapid production schedules. This patient approach to game development has served the studio well, resulting in two critically acclaimed titles that have each made significant impacts on the indie gaming landscape. For now, players eager for more House House content will need to find satisfaction in exploring every corner of Big Walk’s carefully crafted world, discovering hidden interactions and creating memorable moments with friends.

Expert Opinion: House House’s decision to prioritize rest over immediate expansion reflects a maturing indie game industry where sustainable development practices are increasingly valued. Their success demonstrates that players are willing to wait for quality content, and the studio’s transparent communication about needing recovery time may encourage other developers to adopt healthier work-life boundaries. If their pattern holds, we likely won’t see a new House House project until the early 2030s, but based on their track record, it will almost certainly be worth the wait.

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